Ah, Hello World! is the default title. I encountered that phrase a couple of weeks ago as I finished one of the first tutorials in this Python begineer’s guide, http://inventwithpython.com/chapters/. I’m starting to learn Python for two reasons. 1. It adds versatility and opens your career opportunities. 2. I am interested in one day making a “Roguelike” game. A roguelike is a sub-genre of role-playing video games. In it you assume the identity of a character you make and attempt to take on randomly generated worlds. It goes into detail and planning as it is turn-based movement. You navigate randomly and sort of create your own story dictated on your actions.
It is interesting because you could dictate the outcome of game events and experience it from your perspective. For instance, you can cause trouble in a town or help out local villagers through quests. A good example of what it could entail are the numerous amount of places you could go exploring in The Elder Scrolls IV: Oblivion. They were not random but the decision of a casual player versus a complete gamer was important. You could go through the game’s main storyline and have fun. Then after that, you ‘beat’ the main objective of the game. But you haven’t even touched on the “complete” object of the game, the experience the developers invite you to have. A complete gamer would explore out into the woods. I remember looking up what people found in addition to my own exploring. For example, Umbra’s miniquest was great but it was not required to beat the game.
I feel as if Bestheda said to us, “Here’s a game world we made, we created. We want you guys to play it but there here’s a storyline we setup as it provides how we see our game world’s storyline. Then we’ve provided an abundant amount of side events that you could engage in, make your own story.” It was great. It provided a great experience with excellent graphics. A different type of graphics engine is ASCII, on which many roguelike games are based off of. These type of games are a sub-genre of a sub-genre to say the least. For example, I am currently playing Tales of Maj’Eyal and T-Engine4. The engine they utilized is often referenced in its colloquial term, ToME 4. It’s pretty fun, I made a sword and board fighter on the the normal difficulty. I could be resurrected a limited number of times for free instead of having to find an ingame item that grants the same function. I made use of that free resurrect twice and have gotten frustrated. I would stop playing and then play again at another time. The experience of making these decisions offers a new view on how to play games.
The first reason I did not touch on was opening my career opportunities. It gives me some functional versatility in the workplace. I currently looking into jobs pertaining conservation policy and campaigning. I know any potential company I work at will welcome opportunities to streamline and make information more available basic functions to the public. With computers now considered the primary medium for news, advocacy groups are not heard from enough. There are some commercials but truthfully, the issues need to be spoken more about. A majority of people do not know the plethora of conservation and green issues that we face. We need to make decisions everyday as a society. With my enhanced ability to inform more people what is going on, I will be happy. Knowledge is power, France is bacon.
Hence, all of this has gotten me acquainted with the phrase, Hello World!. In honor of the humble phrase, I think it is just proper to say for the first post, Hello World!